![]() Whenever I close my eyes, I can still see the infuriating section where Rufus has to guide a lizard through an air vent using a laser pointer (it’s 32 moves, by the way). The game is not the worst offender of this kind of design, and common sense combined with thorough investigation did get me through a lot of the game, but a hint system or a notebook to organise my discoveries would have been handy.Īnd then there are some puzzles which feel like they were intended for players to look up how to complete them. ![]() Therefore, my impatience with some of the really out-of-the-box solutions grew with my temptation to flick over to a guide. There was often too much trial and error involved in finding the correct item for a puzzle when logic wasn’t enough to pull me through. It’s a shame then that Doomsday also adheres to the trappings of classic adventure game design. And the satisfaction of using my knowledge of an area to determine a logical solution to a roadblock was immensely gratifying. The environments are gorgeous cartoon-inspired drawings often blanketed in details and atmosphere. Sound familiar? There’s nothing fundamentally wrong with sticking so close to this formula, and the game does seem proud of carrying the traditions of this celebrated genre. ![]() ![]() The gameplay is based around exploring environments to find objects and conversing with NPCs to uncover solutions for puzzles. There isn’t anything offensive in the humour, but I do wish the writers spent more time polishing the material so that more of the lines stuck the landing rather than just being another loud, obnoxious sound.ĭeponia Doomsday makes no attempt to escape from deeply rooted point-and-click adventure staples. But given the onslaught of jokes and quips and references, there are just as many that fall flat. And it was easy to get swept up in the bizarre story moments, of which there are plenty. I laughed out loud whenever the game made a clever fourth wall break or shifted the tone dramatically towards an overly serious disposition. As we all know, humour is incredibly subjective, so your tolerance of Doomsday’s writing will largely be determined by your appreciation of crude, surreal jokes. In fact, that’s how I feel about the game’s humour in general. He definitely has good lines, and I’ve seen way more unlikeable protagonists in videogames, but I experienced a noticeable detachment to his well-being as he dodges consequences and never stops with his crass remarks. His tendency to always look for the funny side, regardless of the situation or the people he’s affecting, can paint him as unsympathetic. Rufus was a slightly tougher sell for me. Side characters such as a homeless boy who hides an alter-ego whenever he wears a beard or a lovey-dovey couple who can’t agree on the perfect curtain décor endeared me towards the silly side of the game. The characters also accentuate the wacky world of Deponia Doomsday. The kooky science-fiction tone that has defined the Deponia games blends well with the timey-wimey story elements, leading to some eccentric scenarios where neither the objectives nor the stakes are taken too seriously. And from there, the story just gets weirder and weirder. He then stumbles into a time-travelling scientist who helps Rufus reverse time to save a pyramid of glasses from being shattered by a pink elephant. It’s a neat intro that gets a lot of good material out of Rufus’ “jaded vigilante” impression, while also teaching the point-and-click essentials that the Deponia games have always been cemented in.įollowing that, Rufus wakes up on Deponia from a dream that seems to contain the events of the original trilogy. Deponia is now an arctic wasteland that has been overrun by mutants known as Fewlocks, and Rufus is on a mission to blow it all up. Opening with a brief synopsis of the original three games, Doomsday then cuts to a prologue of an older, gruffer Rufus, being voiced by none other than David Hayter. However, while brimming with personality and expressive visuals, the game stumbles over some frustrating puzzle design and mixed writing that oscillates between knee-slapping hilarity and eye-rolling juvenility. Therefore, now that it’s also out on Switch, this may be a good starting point for newcomers to the series who don’t want to commit to an entire trilogy. ![]() Indeed, Doomsday is more a retelling, or reimagining, of the original trilogy’s events rather than a continuation of the story that concluded in Goodbye Deponia. This is the sentiment at the heart of Deponia Doomsday, the fourth instalment in the point-and-click adventure series from developers Daedalic Entertainment. We all have days where we wish time would reverse and allow us to have a second go to make things right. Reviews // 19th Feb 2020 - 3 years ago // By Harry Fritsch Deponia Doomsday Review ![]()
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